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Second Wind Card

From The Tower - Idle Tower Defense Wiki and Guides
Fully Upgraded Second Wind Card


Second Wind Cards.pngCard Revives the tower after taking lethal damage and giving invincibility for a period of time.

Use[edit | edit source]

Upon taking fatal damage card will revive the tower with half health and will add an invincible shield for up to 40 seconds depending on the level of the card.

With Lab research it can also clear up to 100% of enemies on the screen after triggering and with the recharge research can be used more per once during the round (with maximum research 400 waves cooldown).

The Second Wind Card is one of 3 abilities that automatically prevent death. Each work together by activating in a specific order. In case of the fatal damage game will go through them in the following order:

  1. Death Defy: Triggers first. If activated none of the next abilities will activate since the tower does not take damage.
  2. Energy Shield.pngEnergy Shield: If Death Defy fails and an Energy Shield charge is available, Second Wind will not activate because no damage is taken.
  3. Second Wind.pngSecond Wind: If Death Defy fails and Energy Shield does not have a charge, Second wind will activate.

Second Wind Upgrades[edit | edit source]

Second Wind increases the Invincible Shield duration as it gains additional star on the upgrade.

Second Wind Card Star level upgrades
Star Level Invincibility duration
1 10 sec
2 15 sec
3 20 sec
4 25 sec
5 30 sec
6 35 sec
7 40 sec

Second Wind Mastery[edit | edit source]

Unlocks a lingering health regen buff when activated which lasts for 400 waves, and unlocks Angel Wings research.

Unlock Cost: 1000 Power Stone.pngStones.

Mastery Ability[edit | edit source]

Angel Wings Increase lingering Health Regen multiplier: x1.90.

Mastery Research[edit | edit source]

Increases mastery lingering health regen multiplier.

Lab.pngLab Card Research Unlocks after activating its mastery. Increases Second Wind.pngSecond Wind's Card Mastery lingering health regen multiplier. Has 9 levels.

Level Value Time Gems Coins Total Time Total Gems Total Coins
1 2.80 20 days, 20h, 0m, 0s 2.53K 1.10q 20 days, 20h, 0m, 0s 2.53K 1.10q
2 3.70 31 days, 6h, 0m, 0s 3.64K 1.30q 52 days, 2h, 0m, 0s 6.18K 2.40q
3 4.60 41 days, 16h, 0m, 0s 4.42K 2.00q 93 days, 18h, 0m, 0s 10.59K 4.40q
4 5.50 52 days, 2h, 0m, 0s 5.19K 3.40q 145 days, 20h, 0m, 0s 15.78K 7.80q
5 6.40 62 days, 12h, 0m, 0s 5.96K 5.60q 208 days, 8h, 0m, 0s 21.74K 13.40q
6 7.30 72 days, 22h, 0m, 0s 6.73K 7.70q 281 days, 6h, 0m, 0s 28.48K 21.10q
7 8.20 83 days, 8h, 0m, 0s 7.51K 9.10q 364 days, 14h, 0m, 0s 35.98K 30.20q
8 9.10 93 days, 18h, 0m, 0s 8.24K 9.80q 1 years, 93 days, 8h, 0m, 0s 44.22K 40.00q
9 10.00 104 days, 4h, 0m, 0s 8.89K 10.00q 1 years, 197 days, 12h, 0m, 0s 53.11K 50.00q

Lab[edit | edit source]

Lab Researches that will improve Second Wind

Second Wind Blast[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 3 wave 150 Milestone. Second Wind Blast clears a percent of spawned enemies after second wind triggers. Has 4 levels.

Level Time Cost Value
1 1d  3h 46m                       1,800,000 25%
2 1d 17h 39m                       3,000,000 50%
3 2d  7h 33m                       4,500,000 75%
4 3d 11h 19m                     75,000,000 100%

Recharge Second Wind[edit | edit source]

Lab.pngLab Card Research Unlocks at Tier 14 wave 60 Milestone. Allows Second Wind to recharge a number of waves after activating. Has 7 levels.

Level Time Cost Value
1 5d  4h  59m           550,000,000,000   2,000
2 6d  14h  21m      1,050,000,000,000   1,500
3 8d  54m  39s      1,550,000,000,000   1,250
4 9d  23h  10m      2,050,000,000,000   1,000
5 14d  1h  58m      2,560,000,000,000       750
6 24d  19h  29m      3,070,000,000,000       550
7 51d  8h  11m      3,600,000,000,000       400
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