Enemy Balance Card
Increase enemies spawned each wave and cash earned per kill. Locked Card, cannot unequip once the round started.
Use[edit | edit source]
Enemy Balance Card increase amount of enemies spawned and cash rewards for killing them.
This card is extremely helpful for the farming runs, since increased amount of enemies means more Coin drops. Most of the time additional enemies pose little threat to the Tower, because Elites and Bosses are the ones that end the runs, making this card safe to use in most scenarios.
It can also be useful when pushing, since additional Cash rewards per kill will allow to accumulate more Cash faster, which in turn will allow player to buy more upgrades for the tower and overcome the bosses to reach higher milestones and tiers.
Can also be useful during the Tournaments, but should be used with care, because depending on the Heat modifier it can actually decrease the max amount of waves for the specific tournament. The easiest way to figure out if it works for you is to do 2 tournament runs, one with the Enemy Balance Card, another one without it and compare the results.
Multiplier on the card do not increase the amount of Coins dropped from the enemies, but increase the amount of enemies spawned that leads to an increased coins/minute values.
Enemy Balance Upgrades[edit | edit source]
Enemy Balance increase enemies spawned and cash earned as it gains additional star on the upgrade.
Star Level | Enemies and Cash multiplier |
---|---|
1 | x 1.30 |
2 | x 1.30 |
3 | x 1.50 |
4 | x 1.60 |
5 | x 1.70 |
6 | x 1.80 |
7 | x 1.90 |
Enemy Balance Mastery[edit | edit source]
Adds a chance to double spawn elites, and unlocks Enemy Balance Mastery research.
Unlock Cost: 1000 Stones
Mastery Ability[edit | edit source]
Elite Balance. Chance for double elite spawn to occur 6%.
Mastery Research[edit | edit source]
Increases Card Mastery for double elite spawn to occur.
Lab Card Research Unlocks after activating its mastery. Increases Enemy Balance's Card Mastery chance for double elite spawn to occur. Has 9 levels.
Level | Value | Time | Gems | Coins | Total Time | Total Gems | Total Coins |
---|---|---|---|---|---|---|---|
1 | 12.00 | 20 days, 20h, 0m, 0s | 2.53K | 1.10q | 20 days, 20h, 0m, 0s | 2.53K | 1.10q |
2 | 18.00 | 31 days, 6h, 0m, 0s | 3.64K | 1.30q | 52 days, 2h, 0m, 0s | 6.18K | 2.40q |
3 | 24.00 | 41 days, 16h, 0m, 0s | 4.42K | 2.00q | 93 days, 18h, 0m, 0s | 10.59K | 4.40q |
4 | 30.00 | 52 days, 2h, 0m, 0s | 5.19K | 3.40q | 145 days, 20h, 0m, 0s | 15.78K | 7.80q |
5 | 36.00 | 62 days, 12h, 0m, 0s | 5.96K | 5.60q | 208 days, 8h, 0m, 0s | 21.74K | 13.40q |
6 | 42.00 | 72 days, 22h, 0m, 0s | 6.73K | 7.70q | 281 days, 6h, 0m, 0s | 28.48K | 21.10q |
7 | 48.00 | 83 days, 8h, 0m, 0s | 7.51K | 9.10q | 364 days, 14h, 0m, 0s | 35.98K | 30.20q |
8 | 54.00 | 93 days, 18h, 0m, 0s | 8.24K | 9.80q | 1 years, 93 days, 8h, 0m, 0s | 44.22K | 40.00q |
9 | 60.00 | 104 days, 4h, 0m, 0s | 8.89K | 10.00q | 1 years, 197 days, 12h, 0m, 0s | 53.11K | 50.00q |
Cards | |
---|---|
Common | Damage • Attack Speed • Health • Health Regen • Range • Cash • Coins • Slow Aura • Critical Chance • Enemy Balance • Extra Defense • Fortress |
Rare | Free Upgrades • Extra Orb • Plasma Cannon • Critical Coin • Wave Skip • Intro Sprint • Land Mine Stun • Recovery Package Chance |
Epic | Death Ray • Energy Net • Super Tower • Second Wind • Demon Mode • Energy Shield • Wave Accelerator • Berserker • Ultimate Crit • Nuke |
The Tower Wiki navigation | |
---|---|
Main Tabs | Cards • Ultimate Weapons • Workshop • Lab • Modules • Events • Currency • Tournament |
Game Mechanics | Milestones • Enemies • Daily Missions • Perks |
Useful Pages | Builds • Full List of Game Mechanics • How to Play on PC |
Guides | All Guides • Ultimate Beginners Guide • Cards Tier List and Guide • Gem Guide • GT, BW, DW Sync Guide • Reroll Guide |