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Enemies

From The Tower - Idle Tower Defense Wiki and Guides

Enemies are hostile entities in the game that try to attack your Tower. There are multiple different kinds of enemies that try to kill you.

In the game there are 3 categories of enemies: Normal, Elite and Boss.

Normal Enemies[edit | edit source]

Normal enemies include Basic, Fast, Range, Tank and Protector. These enemies are in a single group and their chance to spawn in a wave will add to 100% for each wave.

Protectors have special spawn rules with only 1 per wave and a cooldown between the next chance to spawn. There is a limit of 8 at once.

Basic[edit | edit source]

Basic Enemy

Your basic enemy, does nothing special

Basic Lab[edit | edit source]

Common Enemy labs change the stats of basic enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: boss health will not always be x20 basic if basic health is researched).

Common Enemy Health Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 wave 10 Milestone. Decreases basic enemy health at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             20,000,000,000 -0.40%
2 2d 15h 54m             40,000,000,000 -0.80%
3 3d  0h 27m             60,070,000,000 -1.20%
4 3d  9h 34m             80,330,000,000 -1.60%
5 3d 19h 44m           100,970,000,000 -2.00%
6 4d  7h 36m           122,260,000,000 -2.40%
7 4d 21h 51m           144,530,000,000 -2.80%
8 5d 15h 19m           168,130,000,000 -3.20%
9 6d 12h 53m           193,510,000,000 -3.60%
10 7d 15h 31m           221,140,000,000 -4.00%
11 9d  0h 17m           251,550,000,000 -4.40%
12 10d 16h 19m           285,320,000,000 -4.80%
13 12d 16h 46m           323,080,000,000 -5.20%
14 15d  2h 57m           365,500,000,000 -5.60%
15 18d  0h  9m           413,310,000,000 -6.00%
16 21d  9h 46m           467,270,000,000 -6.40%
17 25d  9h 15m           528,200,000,000 -6.80%
18 30d  0h  6m           596,960,000,000 -7.20%
19 35d  7h 54m           674,450,000,000 -7.60%
20 41d 10h 16m           761,600,000,000 -8.00%
21 48d  8h 52m           859,420,000,000 -8.40%
22 56d  5h 26m           968,940,000,000 -8.80%
23 65d  1h 45m        1,090,000,000,000 -9.20%
24 74d 23h 39m        1,230,000,000,000 -9.60%
25 86d  1h  2m        1,380,000,000,000 -10.00%
26 98d  7h 49m        1,550,000,000,000 -10.40%
27 111d 22h  0m        1,730,000,000,000 -10.80%
28 126d 21h 37m        1,930,000,000,000 -11.20%
29 143d  8h 43m        2,160,000,000,000 -11.60%
30 161d  9h 28m        2,400,000,000,000 -12.00%

Common Enemy Attack Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 3 wave 300 Milestone. Decreases basic enemy attack at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             20,000,000,000 -0.40%
2 2d 15h 54m             40,000,000,000 -0.80%
3 3d  0h 27m             60,070,000,000 -1.20%
4 3d  9h 34m             80,330,000,000 -1.60%
5 3d 19h 44m           100,970,000,000 -2.00%
6 4d  7h 36m           122,260,000,000 -2.40%
7 4d 21h 51m           144,530,000,000 -2.80%
8 5d 15h 19m           168,130,000,000 -3.20%
9 6d 12h 53m           193,510,000,000 -3.60%
10 7d 15h 31m           221,140,000,000 -4.00%
11 9d  0h 17m           251,550,000,000 -4.40%
12 10d 16h 19m           285,320,000,000 -4.80%
13 12d 16h 46m           323,080,000,000 -5.20%
14 15d  2h 57m           365,500,000,000 -5.60%
15 18d  0h  9m           413,310,000,000 -6.00%
16 21d  9h 46m           467,270,000,000 -6.40%
17 25d  9h 15m           528,200,000,000 -6.80%
18 30d  0h  6m           596,960,000,000 -7.20%
19 35d  7h 54m           674,450,000,000 -7.60%
20 41d 10h 16m           761,600,000,000 -8.00%
21 48d  8h 52m           859,420,000,000 -8.40%
22 56d  5h 26m           968,940,000,000 -8.80%
23 65d  1h 45m        1,090,000,000,000 -9.20%
24 74d 23h 39m        1,230,000,000,000 -9.60%
25 86d  1h  2m        1,380,000,000,000 -10.00%
26 98d  7h 49m        1,550,000,000,000 -10.40%
27 111d 22h  0m        1,730,000,000,000 -10.80%
28 126d 21h 37m        1,930,000,000,000 -11.20%
29 143d  8h 43m        2,160,000,000,000 -11.60%
30 161d  9h 28m        2,400,000,000,000 -12.00%


Fast[edit | edit source]

Fast Enemy

2x Faster than basic enemies. Worth 2 Coins as base value

Fast Labs[edit | edit source]

Fast Enemy labs change the stats of fast enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: Boss health will not always be x20 basic if basic health is researched).

Fast Enemy Health Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 wave 20 Milestone. Decreases Fast enemy health at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             30,000,000,000 -0.40%
2 2d 15h 54m             60,010,000,000 -0.80%
3 3d  0h 27m             90,070,000,000 -1.20%
4 3d  9h 34m           120,330,000,000 -1.60%
5 3d 19h 44m           150,970,000,000 -2.00%
6 4d  7h 36m           182,260,000,000 -2.40%
7 4d 21h 51m           214,530,000,000 -2.80%
8 5d 15h 19m           248,130,000,000 -3.20%
9 6d 12h 53m           283,510,000,000 -3.60%
10 7d 15h 31m           321,140,000,000 -4.00%
11 9d  0h 17m           361,550,000,000 -4.40%
12 10d 16h 19m           405,320,000,000 -4.80%
13 12d 16h 46m           453,080,000,000 -5.20%
14 15d  2h 57m           505,500,000,000 -5.60%
15 18d  0h  9m           563,310,000,000 -6.00%
16 21d  9h 46m           627,270,000,000 -6.40%
17 25d  9h 15m           698,200,000,000 -6.80%
18 30d  0h  6m           776,960,000,000 -7.20%
19 35d  7h 54m           864,450,000,000 -7.60%
20 41d 10h 16m           961,600,000,000 -8.00%
21 48d  8h 52m        1,070,000,000,000 -8.40%
22 56d  5h 26m        1,190,000,000,000 -8.80%
23 65d  1h 45m        1,320,000,000,000 -9.20%
24 74d 23h 39m        1,470,000,000,000 -9.60%
25 86d  1h  2m        1,630,000,000,000 -10.00%
26 98d  7h 49m        1,810,000,000,000 -10.40%
27 111d 22h  0m        2,000,000,000,000 -10.80%
28 126d 21h 37m        2,210,000,000,000 -11.20%
29 143d  8h 43m        2,450,000,000,000 -11.60%
30 161d  9h 28m        2,700,000,000,000 -12.00%

Fast Enemy Attack Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 wave 20 Milestone. Decreases Fast enemy attack at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             30,000,000,000 -0.40%
2 2d 15h 54m             60,010,000,000 -0.80%
3 3d  0h 27m             90,070,000,000 -1.20%
4 3d  9h 34m           120,330,000,000 -1.60%
5 3d 19h 44m           150,970,000,000 -2.00%
6 4d  7h 36m           182,260,000,000 -2.40%
7 4d 21h 51m           214,530,000,000 -2.80%
8 5d 15h 19m           248,130,000,000 -3.20%
9 6d 12h 53m           283,510,000,000 -3.60%
10 7d 15h 31m           321,140,000,000 -4.00%
11 9d  0h 17m           361,550,000,000 -4.40%
12 10d 16h 19m           405,320,000,000 -4.80%
13 12d 16h 46m           453,080,000,000 -5.20%
14 15d  2h 57m           505,500,000,000 -5.60%
15 18d  0h  9m           563,310,000,000 -6.00%
16 21d  9h 46m           627,270,000,000 -6.40%
17 25d  9h 15m           698,200,000,000 -6.80%
18 30d  0h  6m           776,960,000,000 -7.20%
19 35d  7h 54m           864,450,000,000 -7.60%
20 41d 10h 16m           961,600,000,000 -8.00%
21 48d  8h 52m        1,070,000,000,000 -8.40%
22 56d  5h 26m        1,190,000,000,000 -8.80%
23 65d  1h 45m        1,320,000,000,000 -9.20%
24 74d 23h 39m        1,470,000,000,000 -9.60%
25 86d  1h  2m        1,630,000,000,000 -10.00%
26 98d  7h 49m        1,810,000,000,000 -10.40%
27 111d 22h  0m        2,000,000,000,000 -10.80%
28 126d 21h 37m        2,210,000,000,000 -11.20%
29 143d  8h 43m        2,450,000,000,000 -11.60%
30 161d  9h 28m        2,700,000,000,000 -12.00%

Fast Enemy Speed Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 wave 300 Milestone. Decreases Fast enemy speed at all waves. Has 30 levels.

Level Time Cost Value
1 2d 18h 39m 60,000,000,000 -0.40%
2 3d  3h  1m 120,010,000,000 -0.80%
3 3d 11h 34m 180,070,000,000 -1.20%
4 3d 20h 40m 240,330,000,000 -1.60%
5 4d  6h 51m 300,970,000,000 -2.00%
6 4d 18h 43m 362,260,000,000 -2.40%
7 5d  8h 58m 424,530,000,000 -2.80%
8 6d  2h 26m 488,130,000,000 -3.20%
9 7d  0h  0m 553,510,000,000 -3.60%
10 8d  2h 38m 621,140,000,000 -4.00%
11 9d 11h 24m 691,550,000,000 -4.40%
12 11d  3h 25m 765,320,000,000 -4.80%
13 13d  3h 53m 843,080,000,000 -5.20%
14 15d 14h  3m 925,500,000,000 -5.60%
15 18d 11h 15m 1,010,000,000,000 -6.00%
16 21d 20h 52m 1,110,000,000,000 -6.40%
17 25d 20h 21m 1,210,000,000,000 -6.80%
18 30d 11h 13m 1,320,000,000,000 -7.20%
19 35d 19h  1m 1,430,000,000,000 -7.60%
20 41d 21h 23m 1,560,000,000,000 -8.00%
21 48d 19h 58m 1,700,000,000,000 -8.40%
22 56d 16h 33m 1,850,000,000,000 -8.80%
23 65d 12h 52m 2,010,000,000,000 -9.20%
24 75d 10h 46m 2,190,000,000,000 -9.60%
25 86d 12h  9m 2,380,000,000,000 -10.00%
26 98d 18h 56m 2,590,000,000,000 -10.40%
27 112d  9h  7m 2,810,000,000,000 -10.80%
28 127d  8h 43m 3,050,000,000,000 -11.20%
29 143d 19h 50m 3,320,000,000,000 -11.60%
30 161d 20h 35m 3,600,000,000,000 -12.00%


Tank[edit | edit source]

Tank Enemy

50% speed and 5x health than basic enemies. Worth 4 Coins as base value.

Tank Lab[edit | edit source]

Tank Enemy labs change the stats of fast enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: boss health will not always be x20 basic if basic health is researched).

Tank Enemy Health Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 wave 20 Milestone. Decreases tank enemy health at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             30,000,000,000 -0.40%
2 2d 15h 54m             60,010,000,000 -0.80%
3 3d  0h 27m             90,070,000,000 -1.20%
4 3d  9h 34m           120,330,000,000 -1.60%
5 3d 19h 44m           150,970,000,000 -2.00%
6 4d  7h 36m           182,260,000,000 -2.40%
7 4d 21h 51m           214,530,000,000 -2.80%
8 5d 15h 19m           248,130,000,000 -3.20%
9 6d 12h 53m           283,510,000,000 -3.60%
10 7d 15h 31m           321,140,000,000 -4.00%
11 9d  0h 17m           361,550,000,000 -4.40%
12 10d 16h 19m           405,320,000,000 -4.80%
13 12d 16h 46m           453,080,000,000 -5.20%
14 15d  2h 57m           505,500,000,000 -5.60%
15 18d  0h  9m           563,310,000,000 -6.00%
16 21d  9h 46m           627,270,000,000 -6.40%
17 25d  9h 15m           698,200,000,000 -6.80%
18 30d  0h  6m           776,960,000,000 -7.20%
19 35d  7h 54m           864,450,000,000 -7.60%
20 41d 10h 16m           961,600,000,000 -8.00%
21 48d  8h 52m        1,070,000,000,000 -8.40%
22 56d  5h 26m        1,190,000,000,000 -8.80%
23 65d  1h 45m        1,320,000,000,000 -9.20%
24 74d 23h 39m        1,470,000,000,000 -9.60%
25 86d  1h  2m        1,630,000,000,000 -10.00%
26 98d  7h 49m        1,810,000,000,000 -10.40%
27 111d 22h  0m        2,000,000,000,000 -10.80%
28 126d 21h 37m        2,210,000,000,000 -11.20%
29 143d  8h 43m        2,450,000,000,000 -11.60%
30 161d  9h 28m        2,700,000,000,000 -12.00%

Tank Enemy Attack Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 Wave 20 Milestone. Decreases tank enemy attack at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             30,000,000,000 -0.40%
2 2d 15h 54m             60,010,000,000 -0.80%
3 3d  0h 27m             90,070,000,000 -1.20%
4 3d  9h 34m           120,330,000,000 -1.60%
5 3d 19h 44m           150,970,000,000 -2.00%
6 4d  7h 36m           182,260,000,000 -2.40%
7 4d 21h 51m           214,530,000,000 -2.80%
8 5d 15h 19m           248,130,000,000 -3.20%
9 6d 12h 53m           283,510,000,000 -3.60%
10 7d 15h 31m           321,140,000,000 -4.00%
11 9d  0h 17m           361,550,000,000 -4.40%
12 10d 16h 19m           405,320,000,000 -4.80%
13 12d 16h 46m           453,080,000,000 -5.20%
14 15d  2h 57m           505,500,000,000 -5.60%
15 18d  0h  9m           563,310,000,000 -6.00%
16 21d  9h 46m           627,270,000,000 -6.40%
17 25d  9h 15m           698,200,000,000 -6.80%
18 30d  0h  6m           776,960,000,000 -7.20%
19 35d  7h 54m           864,450,000,000 -7.60%
20 41d 10h 16m           961,600,000,000 -8.00%
21 48d  8h 52m        1,070,000,000,000 -8.40%
22 56d  5h 26m        1,190,000,000,000 -8.80%
23 65d  1h 45m        1,320,000,000,000 -9.20%
24 74d 23h 39m        1,470,000,000,000 -9.60%
25 86d  1h  2m        1,630,000,000,000 -10.00%
26 98d  7h 49m        1,810,000,000,000 -10.40%
27 111d 22h  0m        2,000,000,000,000 -10.80%
28 126d 21h 37m        2,210,000,000,000 -11.20%
29 143d  8h 43m        2,450,000,000,000 -11.60%
30 161d  9h 28m        2,700,000,000,000 -12.00%


Ranged[edit | edit source]

Ranged Enemy

Shoots projectiles from range. Worth 2 Coins as base value

Ranged Lab[edit | edit source]

Ranged Enemy labs change the stats of ranged enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: boss health will not always be x20 basic if basic health is researched).

Ranged Enemy Health Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 wave 20 Milestone. Decreases ranged enemy health at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             30,000,000,000 -0.40%
2 2d 15h 54m             60,010,000,000 -0.80%
3 3d  0h 27m             90,070,000,000 -1.20%
4 3d  9h 34m           120,330,000,000 -1.60%
5 3d 19h 44m           150,970,000,000 -2.00%
6 4d  7h 36m           182,260,000,000 -2.40%
7 4d 21h 51m           214,530,000,000 -2.80%
8 5d 15h 19m           248,130,000,000 -3.20%
9 6d 12h 53m           283,510,000,000 -3.60%
10 7d 15h 31m           321,140,000,000 -4.00%
11 9d  0h 17m           361,550,000,000 -4.40%
12 10d 16h 19m           405,320,000,000 -4.80%
13 12d 16h 46m           453,080,000,000 -5.20%
14 15d  2h 57m           505,500,000,000 -5.60%
15 18d  0h  9m           563,310,000,000 -6.00%
16 21d  9h 46m           627,270,000,000 -6.40%
17 25d  9h 15m           698,200,000,000 -6.80%
18 30d  0h  6m           776,960,000,000 -7.20%
19 35d  7h 54m           864,450,000,000 -7.60%
20 41d 10h 16m           961,600,000,000 -8.00%
21 48d  8h 52m        1,070,000,000,000 -8.40%
22 56d  5h 26m        1,190,000,000,000 -8.80%
23 65d  1h 45m        1,320,000,000,000 -9.20%
24 74d 23h 39m        1,470,000,000,000 -9.60%
25 86d  1h  2m        1,630,000,000,000 -10.00%
26 98d  7h 49m        1,810,000,000,000 -10.40%
27 111d 22h  0m        2,000,000,000,000 -10.80%
28 126d 21h 37m        2,210,000,000,000 -11.20%
29 143d  8h 43m        2,450,000,000,000 -11.60%
30 161d  9h 28m        2,700,000,000,000 -12.00%

Ranged Enemy Attack Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 wave 20 Milestone. Decreases ranged enemy attack at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m             30,000,000,000 -0.40%
2 2d 15h 54m             60,010,000,000 -0.80%
3 3d  0h 27m             90,070,000,000 -1.20%
4 3d  9h 34m           120,330,000,000 -1.60%
5 3d 19h 44m           150,970,000,000 -2.00%
6 4d  7h 36m           182,260,000,000 -2.40%
7 4d 21h 51m           214,530,000,000 -2.80%
8 5d 15h 19m           248,130,000,000 -3.20%
9 6d 12h 53m           283,510,000,000 -3.60%
10 7d 15h 31m           321,140,000,000 -4.00%
11 9d  0h 17m           361,550,000,000 -4.40%
12 10d 16h 19m           405,320,000,000 -4.80%
13 12d 16h 46m           453,080,000,000 -5.20%
14 15d  2h 57m           505,500,000,000 -5.60%
15 18d  0h  9m           563,310,000,000 -6.00%
16 21d  9h 46m           627,270,000,000 -6.40%
17 25d  9h 15m           698,200,000,000 -6.80%
18 30d  0h  6m           776,960,000,000 -7.20%
19 35d  7h 54m           864,450,000,000 -7.60%
20 41d 10h 16m           961,600,000,000 -8.00%
21 48d  8h 52m        1,070,000,000,000 -8.40%
22 56d  5h 26m        1,190,000,000,000 -8.80%
23 65d  1h 45m        1,320,000,000,000 -9.20%
24 74d 23h 39m        1,470,000,000,000 -9.60%
25 86d  1h  2m        1,630,000,000,000 -10.00%
26 98d  7h 49m        1,810,000,000,000 -10.40%
27 111d 22h  0m        2,000,000,000,000 -10.80%
28 126d 21h 37m        2,210,000,000,000 -11.20%
29 143d  8h 43m        2,450,000,000,000 -11.60%
30 161d  9h 28m        2,700,000,000,000 -12.00%


Protector[edit | edit source]

Protector Enemy

Enemies within range cannot be insta killed and take 60% reduced damage. Worth 3 coins as base value. Can only spawn on tier 2 or higher. Only 10 can be spawned at one time.

Protector Lab[edit | edit source]

Protector labs change the stats of protector enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: Boss health will not always be x20 basic if basic health is researched).

Protector Health Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 Wave 20 Milestone. Decreases protector health at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m 40,000,000,000 -0.30%
2 2d 15h 54m 80,010,000,000 -0.60%
3 3d  0h 27m 120,070,000,000 -0.90%
4 3d  9h 34m 160,330,000,000 -1.20%
5 3d 19h 44m 200,970,000,000 -1.50%
6 4d  7h 36m 242,260,000,000 -1.80%
7 4d 21h 51m 284,530,000,000 -2.10%
8 5d 15h 19m 328,130,000,000 -2.40%
9 6d 12h 53m 373,510,000,000 -2.70%
10 7d 15h 31m 421,140,000,000 -3.00%
11 9d  0h 17m 471,550,000,000 -3.30%
12 10d 16h 19m 525,320,000,000 -3.60%
13 12d 16h 46m 583,080,000,000 -3.90%
14 15d  2h 57m 645,500,000,000 -4.20%
15 18d  0h  9m 713,310,000,000 -4.50%
16 21d  9h 46m 787,270,000,000 -4.80%
17 25d  9h 15m 868,200,000,000 -5.10%
18 30d  0h  6m 956,960,000,000 -5.40%
19 35d  7h 54m 1,050,000,000,000 -5.70%
20 41d 10h 16m 1,160,000,000,000 -6.00%
21 48d  8h 52m 1,280,000,000,000 -6.30%
22 56d  5h 26m 1,410,000,000,000 -6.60%
23 65d  1h 45m 1,550,000,000,000 -6.90%
24 74d 23h 39m 1,710,000,000,000 -7.20%
25 86d  1h  2m 1,880,000,000,000 -7.50%
26 98d  7h 49m 2,070,000,000,000 -7.80%
27 111d 22h  0m 2,270,000,000,000 -8.10%
28 126d 21h 37m 2,490,000,000,000 -8.40%
29 143d  8h 43m 2,740,000,000,000 -8.70%
30 161d  9h 28m 3,000,000,000,000 -9.00%

Protector Radius Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 Wave 20 Milestone. Decreases protector’s radius at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m 40,000,000,000 -0.30%
2 2d 15h 54m 80,010,000,000 -0.60%
3 3d  0h 27m 120,070,000,000 -0.90%
4 3d  9h 34m 160,330,000,000 -1.20%
5 3d 19h 44m 200,970,000,000 -1.50%
6 4d  7h 36m 242,260,000,000 -1.80%
7 4d 21h 51m 284,530,000,000 -2.10%
8 5d 15h 19m 328,130,000,000 -2.40%
9 6d 12h 53m 373,510,000,000 -2.70%
10 7d 15h 31m 421,140,000,000 -3.00%
11 9d  0h 17m 471,550,000,000 -3.30%
12 10d 16h 19m 525,320,000,000 -3.60%
13 12d 16h 46m 583,080,000,000 -3.90%
14 15d  2h 57m 645,500,000,000 -4.20%
15 18d  0h  9m 713,310,000,000 -4.50%
16 21d  9h 46m 787,270,000,000 -4.80%
17 25d  9h 15m 868,200,000,000 -5.10%
18 30d  0h  6m 956,960,000,000 -5.40%
19 35d  7h 54m 1,050,000,000,000 -5.70%
20 41d 10h 16m 1,160,000,000,000 -6.00%
21 48d  8h 52m 1,280,000,000,000 -6.30%
22 56d  5h 26m 1,410,000,000,000 -6.60%
23 65d  1h 45m 1,550,000,000,000 -6.90%
24 74d 23h 39m 1,710,000,000,000 -7.20%
25 86d  1h  2m 1,880,000,000,000 -7.50%
26 98d  7h 49m 2,070,000,000,000 -7.80%
27 111d 22h  0m 2,270,000,000,000 -8.10%
28 126d 21h 37m 2,490,000,000,000 -8.40%
29 143d  8h 43m 2,740,000,000,000 -8.70%
30 161d  9h 28m 3,000,000,000,000 -9.00%

Protector Damage Reduction Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 Wave 20 Milestone. Decreases protector damage reduction at all waves. Has 20 levels.

Level Time Cost Value
1 2d 18h 39m             80,000,000,000 -0.30%
2 3d  3h  1m           150,000,000,000 -0.60%
3 3d 11h 34m           220,070,000,000 -0.90%
4 3d 20h 40m           290,330,000,000 -1.20%
5 4d  6h 51m           360,970,000,000 -1.50%
6 4d 18h 43m           432,260,000,000 -1.80%
7 5d  8h 58m           504,530,000,000 -2.10%
8 6d  2h 26m           578,130,000,000 -2.40%
9 7d  0h  0m           653,510,000,000 -2.70%
10 8d  2h 38m           731,140,000,000 -3.00%
11 9d 11h 24m           811,550,000,000 -3.30%
12 11d  3h 25m           895,320,000,000 -3.60%
13 13d  3h 53m           983,080,000,000 -3.90%
14 15d 14h  3m        1,080,000,000,000 -4.20%
15 18d 11h 15m        1,170,000,000,000 -4.50%
16 21d 20h 52m        1,280,000,000,000 -4.80%
17 25d 20h 21m        1,390,000,000,000 -5.10%
18 30d 11h 13m        1,510,000,000,000 -5.40%
19 35d 19h  1m        1,630,000,000,000 -5.70%
20 41d 21h 23m        1,770,000,000,000 -6.00%


Bosses[edit | edit source]

Boss Enemy

Bosses have a 0% spawn rate on normal waves and 100% on boss waves. Boss waves are every 10 waves except when a battle condition reduces the waves. 30% speed and x20 health than basic enemies. Worth 5 Coins as base value. Appears every 10 waves.

Bosses in tier 1-6 will spawn at a fixed point during the boss wave. Tier 7 and above will randomly spawn the boss between 5% and 75% of the wave duration.

Bosses Lab[edit | edit source]

Boss labs change the stats of boss enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: boss health will not always be x20 basic if basic health is researched).

Boss Health Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 Wave 20 Milestone. Decreases boss health at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m 40,000,000,000 -0.30%
2 2d 15h 54m 80,010,000,000 -0.60%
3 3d  0h 27m 120,070,000,000 -0.90%
4 3d  9h 34m 160,330,000,000 -1.20%
5 3d 19h 44m 200,970,000,000 -1.50%
6 4d  7h 36m 242,260,000,000 -1.80%
7 4d 21h 51m 284,530,000,000 -2.10%
8 5d 15h 19m 328,130,000,000 -2.40%
9 6d 12h 53m 373,510,000,000 -2.70%
10 7d 15h 31m 421,140,000,000 -3.00%
11 9d  0h 17m 471,550,000,000 -3.30%
12 10d 16h 19m 525,320,000,000 -3.60%
13 12d 16h 46m 583,080,000,000 -3.90%
14 15d  2h 57m 645,500,000,000 -4.20%
15 18d  0h  9m 713,310,000,000 -4.50%
16 21d  9h 46m 787,270,000,000 -4.80%
17 25d  9h 15m 868,200,000,000 -5.10%
18 30d  0h  6m 956,960,000,000 -5.40%
19 35d  7h 54m 1,050,000,000,000 -5.70%
20 41d 10h 16m 1,160,000,000,000 -6.00%
21 48d  8h 52m 1,280,000,000,000 -6.30%
22 56d  5h 26m 1,410,000,000,000 -6.60%
23 65d  1h 45m 1,550,000,000,000 -6.90%
24 74d 23h 39m 1,710,000,000,000 -7.20%
25 86d  1h  2m 1,880,000,000,000 -7.50%
26 98d  7h 49m 2,070,000,000,000 -7.80%
27 111d 22h  0m 2,270,000,000,000 -8.10%
28 126d 21h 37m 2,490,000,000,000 -8.40%
29 143d  8h 43m 2,740,000,000,000 -8.70%
30 161d  9h 28m 3,000,000,000,000 -9.00%

Boss Attack Research[edit | edit source]

Lab.pngLab Enemy Research Unlocks at Tier 9 Wave 20 Milestone. Decreases boss attack at all waves. Has 30 levels.

Level Time Cost Value
1 2d  7h 33m 40,000,000,000 -0.30%
2 2d 15h 54m 80,010,000,000 -0.60%
3 3d  0h 27m 120,070,000,000 -0.90%
4 3d  9h 34m 160,330,000,000 -1.20%
5 3d 19h 44m 200,970,000,000 -1.50%
6 4d  7h 36m 242,260,000,000 -1.80%
7 4d 21h 51m 284,530,000,000 -2.10%
8 5d 15h 19m 328,130,000,000 -2.40%
9 6d 12h 53m 373,510,000,000 -2.70%
10 7d 15h 31m 421,140,000,000 -3.00%
11 9d  0h 17m 471,550,000,000 -3.30%
12 10d 16h 19m 525,320,000,000 -3.60%
13 12d 16h 46m 583,080,000,000 -3.90%
14 15d  2h 57m 645,500,000,000 -4.20%
15 18d  0h  9m 713,310,000,000 -4.50%
16 21d  9h 46m 787,270,000,000 -4.80%
17 25d  9h 15m 868,200,000,000 -5.10%
18 30d  0h  6m 956,960,000,000 -5.40%
19 35d  7h 54m 1,050,000,000,000 -5.70%
20 41d 10h 16m 1,160,000,000,000 -6.00%
21 48d  8h 52m 1,280,000,000,000 -6.30%
22 56d  5h 26m 1,410,000,000,000 -6.60%
23 65d  1h 45m 1,550,000,000,000 -6.90%
24 74d 23h 39m 1,710,000,000,000 -7.20%
25 86d  1h  2m 1,880,000,000,000 -7.50%
26 98d  7h 49m 2,070,000,000,000 -7.80%
27 111d 22h  0m 2,270,000,000,000 -8.10%
28 126d 21h 37m 2,490,000,000,000 -8.40%
29 143d  8h 43m 2,740,000,000,000 -8.70%
30 161d  9h 28m 3,000,000,000,000 -9.00%


Elite Enemies[edit | edit source]

Elite enemies are tough and powerful enemies that spawn based on % chance that will rise on the higher waves. There is a limit of 1 Elite Enemy spawn per wave that goes up to 2 at a higher waves. Elite enemies are unaffected by Orb, Death Ray, Shockwave and Black Hole. They drop Elite Cells upon defeat.

Elite Enemy Spawn Rates[edit | edit source]

Elite enemies share a total % spawn split between the 3 types, the spawn % are: 1%, 4%, 9%, 16%, 25%, 36%, 49%, 64%, 81% and 100%. The table below shows the percent per elite as shown in game. There is a hidden 0.33 repeating when the value is not divisible by 3.

Table below shows the rate when 1 elite enemy can spawn.

Single Elite Enemy spawn rates per tier per wave
% T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11 T12 T13 T14 T15
0% 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0.33% 500 450 405 365 328 295 266 239 215 194 174 157 141 127 114
1.33% 1000 900 810 729 656 590 531 478 430 387 349 314 282 254 229
3% 1500 1350 1215 1094 984 886 797 717 646 581 523 471 424 381 343
5% 2000 1800 1620 1458 1312 1181 1063 957 861 775 697 628 565 508 458
8% 3000 2700 2430 2187 1968 1771 1594 1435 1291 1162 1046 941 847 763 686
12% 4000 3600 3240 2916 2624 2362 2126 1913 1722 1550 1395 1255 1130 1017 915
16% 5000 4500 4050 3645 3281 2952 2657 2391 2152 1937 1743 1569 1412 1271 1144
21% 6000 5400 4860 4374 3937 3543 3189 2870 2583 2325 2092 1883 1695 1525 1373
27% 7000 6300 5670 5103 4593 4133 3720 3348 3013 2712 2441 2197 1977 1779 1601
33% 8000 7200 6480 5832 5249 4724 4252 3826 3444 3099 2789 2510 2259 2033 1830

Double Spawns[edit | edit source]

The below table shows the rate when a 2nd elite enemy can spawn.

Double Elite Enemy spawn rates per tier per wave
% T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11 T12 T13 T14 T15
0.33% 8000 7200 6480 5832 5249 4724 4252 3826 3444 3099 2789 2510 2259 2033 1830
1.33% 9000 8100 7290 6561 5905 5314 4783 4305 3874 3487 3138 2824 2542 2288 2059
3% 10000 9000 8100 7290 6561 5905 5314 4783 4305 3874 3487 3138 2824 2542 2288
5% 11000 9900 8910 8019 7217 6495 5846 5261 4735 4262 3835 3452 3107 2796 2516
8% 12000 10800 9720 8748 7873 7086 6377 5740 5166 4649 4184 3766 3389 3050 2745
12% 13000 11700 10530 9477 8529 7676 6909 6218 5596 5036 4533 4080 3672 3304 2974
16% 14000 12600 11340 10206 9185 8267 7440 6696 6027 5424 4881 4394 3954 3559 3203
21% 15000 13500 12150 10935 9841 8857 7972 7174 6457 5811 5230 4708 4236 3813 3432
27% 16000 14400 12960 11664 10497 9448 8503 7653 6887 6199 5579 5022 4519 4067 3660
33% 17000 15300 13770 12393 11153 10038 9034 8131 7318 6586 5928 5336 4801 4321 3889

Vampire[edit | edit source]

Vampire Enemy

x2 health of basic enemies. Deals 2% of tower max health per second and disables all tower regen effects. Worth 4 coins as base value. Drops Elite Cells when defeated

Vampire attacks cannot be increased or reduced through perks or other modifiers. Wall regen is also disabled when vampire is attacking the tower.

Vampire Lab[edit | edit source]

Lab.pngLab Research Unlocks at Tier 2 Wave 1000. There are 10 upgrades. The lab causes Vampire elite enemies to take a % of your thorns damage per second while using its ranged attack.

Level Time Cost Value
1 1d 3h 13m 4,500 0.5
2 1d 6h 5m 7,100 1.0
3 1d 9h 49m 13,300 1.5
4 1d 14h 59m 26,700 2.0
5 1d 22h 5m 50,900 2.5
6 2d 7h 33m 89,500 3.0
7 2d 19h 45m 146,100 3.5
8 3d 11h 5m 224,300 4.0
9 4d 5h 54m 327,700 4.5
10 5d 4h 32m 459,900 5.0


Ray[edit | edit source]

Ray Enemy

Same health as basic enemies. Charges up for 30 seconds to fire a ray that deals x2 damage of basic enemy damage. Worth 4 coins as base value. Ray is immune to knockback. Drops Elite Cells when defeated

Scatter[edit | edit source]

Scatter Enemy

x2 health of basic enemies. Splits in half 4 times. Each time a split happens, the health is cut in half. Worth 4 coins as base value.

Only 1 split scatter will only drop Elite Cells when defeated.

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