Game Mechanics
From The Tower - Idle Tower Defense Wiki and Guides
Game Mechanics are important elements of The Tower gameplay. This page contain links to most main mechanics of the game where you can find their detailed description, connected Workshop upgrades, lab research, cards and tips on how to improve their performance in the game.
You can consider this page something like a navigational chart for game mechanics explanations and tips.
Tower Mechanics[edit | edit source]
Those mechanics are essential Tower and gameplay feautures that are unlocked in the Workshop. You can find full list of upgrades there, or use this list to go to the relevant page for detailed info on how each of them work, linked upgrades and tips with additional info.
Attack | Defense | Utility |
---|---|---|
Damage | Health | Cash |
Attack Speed | Health Regen | Coins |
Critical Hits | Defense Percent | Free Upgrades |
Range | Defense Absolute | Enemy Level Skip |
Multishot | Thorn Damage | |
Bounce Shot | Lifesteal | |
Super Critical | Knockback | |
Rend Armor | Orbs | |
Shockwave | ||
Land Mine | ||
Death Defy | ||
Wall |
Game Mechanics[edit | edit source]
List of the important game mechanics where you can find additonal info on each of them.
The Tower Wiki navigation | |
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Main Tabs | Cards • Ultimate Weapons • Workshop • Lab • Modules • Events • Currency • Tournament |
Game Mechanics | Milestones • Enemies • Daily Missions • Perks |
Useful Pages | Builds • Full List of Game Mechanics • How to Play on PC |
Guides | All Guides • Ultimate Beginners Guide • Cards Tier List and Guide • Gem Guide • GT, BW, DW Sync Guide • Reroll Guide |