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Beginners Blender (eHP) Build Guide

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The Tower Idle Tower Defense Blender (eHP) Build Guide.jpg

The Tower - Idle Tower Defense Blender (eHP) Build Guide is the second Beginners Build for the new players, and current META for early growth, so it will be used for a long time. It's part of The Tower - Idle Tower Defense Guides series, where you can find the rest of the guides on the game. It will be the Go TO build for the next couple of months in the game, while you are working on your Workshop and Lab upgrades, farm Coins and climbing the tournament ranks.

Make sure that you've checked The Tower Ultimate Beginners Guide since it has a lot of basic things that will be taken into account in this guide.

Blender build is the second build in the game, and players naturally transfer to it from the Turtle Build. The difference is that you will stop using Defense Absolute and will focus on Health and other upgrades that will allow you to increase your survivability, hence the effective HP name. It might feel a bit weak at the start, but once you will start unlocking more stuff and getting higher upgrade lvls it will get better.

For the damage we will mainly use Orbs to take out normal enemies, Knockback to push enemies into the Orbs and away from the Tower and Thorns to deal with the Bosses and the ones that gets too close.

The Tower Blender (eHP) Build Upgrades[edit source]

The Blender Build will require some Lab and Workshop investments in order to be executed properly and easily. Although it is possible to pull it off in the early game, after unlocking Orbs and Knockback. In most cases it will be more effective than Turtle Absolute Defense build.

In the Run Upgrades[edit source]

Depending on the stage of the game you are in and how many workshop upgrades are purchased this order might vary a lot, but it's important to balance out several main things:

  1. Health - try to keep it higher than the enemy's Attack/Defense %. It will allow you to survive random enemy attacks. For the Bosses you will usually take at least 2 hits, so it should be even higher. Overall in the long run this will be the main upgrade you will spend your Cash on, when everything else is purchased.
  2. Defense % - It lowers the enemy damage by %, so should be one of the top priority upgrades
  3. Knockback Chance and Force - Essential to keep enemies away, should be maxed out fast to push enemies away into the orbs.
  4. Orbs and Orb Speed - Should be maxed out asap, so orbs can take out more enemies
  5. Thorn Damage - Can be at 51%+ or maxed out to lower the amount of hits from the enemies and bosses that gets too close.
  6. Attack Speed - Should be as high as possible, since it triggers most effects and knockbacks enemies.
  7. Lifesteal - Not a top priority, but should be high enough to heal fast after taking damage. This is your main way of healing and you will need damage upgrades for it to be efficient.
  8. Max Recovery, Package Chance - They will add extra HP to the HP pool that scales with the HP. Very useful for early stages, but can be negated if at late stages normal enemies will be able to shoot/attack you and won't let you build it up prior to the boss. Increases survivability a lot, but can be pretty expensive, don't overdo it.
  9. Damage, Critical Chance, Critical Factor, Damage/Meter - Should be all balanced, not a top priority, but they will help you to heal properly and take out some pesky enemies that orbs didn't get.
  10. Multishot, Rapid Fire, Bounce Shot - level them if you have extra cash left, not a top priority but they will help with offense and keeping the enemies away from The Tower.

Early into the run try to increase the Cash income to afford more upgrades later by leveling up Cash/Wave and saving up for Interest gains (Your $ will turn green when you have maximum interest). Afterwards upgrade Cash/kill as well as Coins/Kill if you feel confident about your survival.

Free Upgrades should be done in the following order: Utility -> Defense -> Attack. They might not feel like much at first, but eventually will be maxed in the Workshop and will provide a lot of free upgrades, saving loads of cash.

Keep in mind that every time an enemy attacks you, the next time the same enemy deal 1.04 times more damage. this is self-multiplicative and even if you "shouldn't get hurt" you will if enemies hit you enough times. Thats why higher level of Thorns will help you to avoid being killed if enemies attack is close to your Absolute Defense.

Other upgrades are not required, but for the longer runs, most of the stuff that can be maxed out will be maxed out and you will have to spend the rest of the cash on the Health upgrades.

Workshop Upgrades[edit source]

Blender (eHP) build will require a lot of Tower Workshop upgrades to be effective, but the good thing that you will max out most of the essential workshop upgrades as well while you will be working on Blender build. That will help you in later stages of the game and you won't have to buy those upgrades during the run, which should make your life easier.

Most important Workshop upgrade at this point will be Coins/Kill, since it will just increase the amount of Coins you can farm and expedite your growth.

For the rest of the Upgrades focus on the things you need the most. It's a good idea to get some extra points into Health and Damage, since they do not have a cap and you can get to the higher upgrade level and their value if you upgrade them in the workshop.

Workshop Upgrades to Focus on (spread your coins when something gets too expensive):

  1. Health - having it high will allow you to reach higher Health levels during the run
  2. Defense % - Maxing it out would be nice, but higher values will allow you to push to the max Def % cheaper, easier and earlier
  3. Knockback Chance and Force - Essential to keep enemies away, not too expensive to upgrade in game, but maxed out makes life easier.
  4. Orbs and Orb Speed - quite pricey in the Workshop and can be easily acquired in game. Buy if you have extra Coins.
  5. Thorn Damage - Not that necessary to max out, but adequate levels will help to level it higher. I prefer to follow the 11%, 21%, 34%, 51% milestones.
  6. Attack Speed - Can be easily upgraded in game, but will be easier and cheaper if invested in the workshop.
  7. Free Utility, Defense, Attack Upgrade - very helpful upgrade to semi-automate the runs and help with late game costly upgrades. Workshop upgrades will make you start with the higher base value, which means they will be more effective early on.
  8. Lifesteal - It's quite expensive in game, so workshop upgrades will make it easier to reach required levels to heal properly.
  9. Max Recovery, Package Chance, Recovery Amount - Unlocking it will add a lot of survivability to your Tower. Upgrading them a bit will help, especially Max Recovery and Package Chance, since they get quite expensive in the game.
  10. Damage, Critical Chance, Critical Factor, Damage/Meter - Should be all balanced, not a top priority, but workshop upgrades will help you in the game, especially at the higher tier pushes.
  11. Multishot, Rapid Fire, Bounce Shot - Not that expensive in the game, but spending a bit extra coin will help to make it easier.

Laboratory Upgrades[edit source]

While working on the Blender Build you would like to save gems and unlock additional Labs to do more upgrades simultaneously. At least 3 Labs are essential, because 1st Lab will be very busy with Game Speed upgrade, 2rd Lab will be focused on Attack Speed and 3rd Lab will be working on Coins/Kill. It might be a good idea to work on Labs Speed as well among other researches.

From time to time you might want to take a break from those long upgrades and work a bit on the following, but don't overdo it:

  • Unlocking Perks - those will allow you to get perks every 200 waves and can be pretty useful
  • Defense % - It will increase your maximum Defense %, so basically it will negate some of the enemy Damage
  • Health - Multiplier to your Health upgrades
  • Max Interest - You will be able to get higher amount of Interest, which will allow you to buy more upgrades in the run
  • Cash Bonus - More Cash per kill
  • Cash/Wave - More Cash for early game phases

There are way more interesting and cool Researches out there, but with limited amount of Labs you will have to prioritize the things that you need the most. Focus on the long term progression, and do some quick researches in between to help your Tower in the runs. It might allow you to push to the higher tiers, get better tournament standings and farm more coins faster.

Blender (eHP) Cards[edit source]

Depending on the availability and levels of your cards your setup may vary. Since early game you will spend most of the Diamonds on the Lab unlocks most likely Cards variety will suffer. So you will have to deal with what you have.

Push Blender (eHP) Cards Setup[edit source]

For the Push Blender Build you will need to add as much as you can to your effective Health pool and keep the enemies at bay.

Here are some good Cards.pngCard options that you can equip to strengthen your Tower Blender eHP Build:

  1. Health.pngHealth
  2. Attack Speed.pngAttack Speed - helps with Knockback and dealing with Elite and Protector Enemies
  3. Extra Defense.pngExtra Defense - Additional Defense % never hurts
  4. Cash.pngCash - Early on during the run will help with building up the upgrades, can be switched mid run to something more useful
  5. Coins.pngCoins - Extra Coins are always nice for farming setups
  6. Enemy Balance.pngCards/Enemy Balance - More enemies, more Cash and Coins. Bosses and Elites are real threat, so normal enemies will just add more income
  7. Plasma Cannon.pngCards/Plasma Cannon - Can help with extra damage on the Bosses for faster kills with thorns (if maxed)

You can also visit Cards Tier List and Guide for more general info on the Cards.pngCards.

Blender (eHP) Build Video Guide[edit source]


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